Karl Ulfcytel Bronzehorn

A Dwarven Feudal Knight
A vassle to the Dwarven Lord Thal'naz Galdoon (Thegn of Steelhammer Hold), Ulfcytel was selected as an experimental fusion of dwarven culture and human knightly code.

Thal'naz believes that dwarves have much more to offer Ithronian society than fearless fighters, artful craftsmen or devout servants to the gods. Nobility (with a dwarven twist). The only time that a dwarf will commonly be referred to as a knight is as a member of the Templar order. In joining the order, the dwarf foreswares much of their former life. Their connections to clan and kin. The feudal orders of Ithron provide a much better example of an acheotype allowing nobility, without loss of heritage.

Ulfcytel was selected due to both his family's noble legacy within his clanhold and his former position - 'Guardian of Council'. A glorified doorman-cum-attendant to the council of elders within the clan. This rank only given to those of noble blood, meant that basic trianing and etiquett was taught but without much test in battle. Thus Ulfcytel provided Thal'naz a subject that matched much of what humans consider in an esquire.

Sent above ground following the near fracture of Steelhammer in 1019, Ulfcytel began walking the path of the human feudal knight.

Progressing through the ranks, following the martial training and courtly expectations of the human nobles but with dwarven names and heritage at its heart, the experiment has thus yeilded an odd blend of culture.

Attitude & Adventure
Ulfcytel is fast to anger and holds a distain for all foulspawn. To his friends and battle-allies he is often jovial and enjoys the wit of those different to his own culture.

He is distrusting, as are most dwarves, of soulfire-based magic. Indeed, part of his knightly code prevents him from intentionally benifiting from this power except in utmost need. This distrust of soulfire often means he does not wish to be seen associating with mages. This does not mean he hasn't found some common ground with fellow adventuring mages whom he often playfully torments on mission.

As a dwarf from a clan of great craftsmen, Ulfcytel will not accept the craft of any other race (though dwarf friends are often seen as an exception).

As of Deepwinter 1022, he holds the rank of Malice-Ward (equivilant to that of a human knight provost). Not wishing to take the human title of 'Sir', Ulfcytel has instead opted to use a dwarven word 'Karl' dervived from his native language meaning 'Kings Life'. Reference to his vassle status to his liege lord.

Soon, he will be expected to establish his own household. Perhaps when he accomplishes this task, he will seek other dwarves of merit to wear his colours and fight with him in battle.